PhysIK: Physically Plausible and Intuitive Keyframing
نویسندگان
چکیده
We present an approach for animating characters using inverse kinematics (IK) handles that allows for intuitive keyframing of physically plausible motion. Specifically, we extend traditional IK and keyframing to include center-of-mass (CM) and inertia handles along with physically based templates to help an animator produce trajectories that respect physics during dynamic activities, such as swinging, stepping, and jumping. Animators can easily control both posture and physics-based quantities (inertia shape, CM position, and linear momentum) when building motions from scratch, but also have complete freedom to create exaggerated or impossible motions. We present results for a variety of planar characters of different morphologies.
منابع مشابه
Keyframing Particles of Physically Based Systems
This paper will present a way to use keyframing methods of particle motion to enhance the visual effects and user controllability of physically based particle systems. This will be done using an adaptive correction methodology. This will allow for three general types of keyframing: position to position, density to density, and boundary to boundary. While similar techniques have been explored in...
متن کاملExtended spatial keyframing for complex character animation
As 3D computer animation becomes more accessible to novice users, it makes it possible for these users to create high-quality animations. This paper introduces a more powerful system to create highly articulated character animations with an intuitive setup then the previous research, Spatial Keyframing. As the main purpose of Spatial Keyframing was the rapid generation of primitive animation ov...
متن کاملA Programmable System for Artistic Volumetric Lighting*5pt
We present a method for generating art-directable volumetric effects, ranging from physically-accurate to non-physical results. Our system mimics the way experienced artists think about volumetric effects by using an intuitive lighting primitive, and decoupling the modeling and shading of this primitive. To accomplish this, we generalize the physically-based photon beams method to allow arbitra...
متن کاملSIGGRAPH Asia 2009 Course Exploring the Potential of Layered BRDF Models
This course serves as a guide on the considerable potential of layered surface models. The key advantage of using such layered BRDFs over traditional, more general shading language constructs is that the end result is automatically highly physically plausible. In particular, we demonstrate on a simple layered surface model that combines several traditional BRDF components how a surprisingly lar...
متن کاملA phase-indexed tracking controller for interactive physical simulation of animated characters
In this thesis, I describe a method of animating characters using physical simulation. The main advantage of this approach, verses traditional keyframing methods, is that the animated character can react to physical interactions. These reactions can be synthesized in real-time in interactive applications, such as video games, where traditional approaches can only playback pre-recorded sequences...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2016